Release got a bit postponed, because of added render to texture option. But I'm 90% there :) . just few tweaks
texture is calculated from UV space, so it will be more detailed then the vertex colors, but results are based on 1:1 calculations (what you see is what you get)
texture is calculated from UV space, so it will be more detailed then the vertex colors, but results are based on 1:1 calculations (what you see is what you get)