Follow me
MIKI's CG & Photo
  • Galery
  • CG
  • SCRIPTS
  • 2D
  • Videos
  • Photo
  • Blog
  • INFO

Maxscript rendering

8/2/2015

0 Comments

 
I simply needed an option to render pure particles without geometry with my own shadin options.
Maybe I will share some code in upcoming weeks :)
0 Comments

Vertex Color Object

7/8/2015

22 Comments

 
Picture

just super small update. Basically to say that I'm still working on better and easier vertex color assignment.
current features:
- live connection to source object
- fully animatable parameters
- real-time playback for objects under 10k verts

todo:
- optimize, optimize, optimize
- in short, implement everything that was + new options (for example using color spectrum as shown on picture)

22 Comments

MatMagic

3/21/2015

0 Comments

 
Picture
soon new beta round ;)
- automatic preview scene from "selected" (maybe picked) object
- change uv for specific preview / displacement / hdri ------ all options are persistent

-- future features --- 
- backburner support (depends..) or postponed rendering
- dock-able window, 
- installer / uninstaller
0 Comments

Random Mesh primitive ready for download

2/7/2015

0 Comments

 
Picture
- various settings
- head over to scripts and try it for yourselves 
0 Comments

Random Mesh primitive

2/6/2015

38 Comments

 
Picture
new base mesh  ---- soon in scripts for free
38 Comments

Spherical Spiral

2/4/2015

29 Comments

 
Picture
just add button to use only one strip and new primitive is ready for all of you :)
29 Comments

MaterialMagic 0.5 beta

2/1/2015

2 Comments

 
Picture
I've made it to february beta. Anyone interested in testing, give me a message
2 Comments

Vertex coloring update III

9/6/2014

0 Comments

 
Picture
Release got a bit postponed, because of added render to texture option. But I'm 90% there :) . just few tweaks

texture is calculated from UV space, so it will be more detailed then the vertex colors, but results are based on 1:1 calculations  (what you see is what you get)
0 Comments

Vertex coloring plugin update II

8/12/2014

0 Comments

 
Picture
Picture
Just small progress. Plugin is almost ready for public testing, just few more performance tweaks.
Now you can assign vertex color only for specific channel, normal color or inverted.
Color by distance to pivot/ node (spherical distribution), or by spline (distance to closest point on spline)
color by world coordinates (world normal), dust map (currently without object occluding), AO (brutal faking AO by same approach as dust map)
color by image (maybe I will be adding support for 3ds max's noise maps and so on)
any suggestions would be appreciated
0 Comments

Vertex coloring plugin progress

7/2/2014

29 Comments

 
Picture
- more progress .. color by spline now works along-side of curve control
- next thing is to give the user an ability to set custom threshold , and he can choose if it would be calculated automatically (same as now) or set it explicitly and cut down on time a bit, (maybe some automatic approximation)
29 Comments
<<Previous

    Michal Hons

    Just trying to make this page work

    Archives

    August 2015
    July 2015
    March 2015
    February 2015
    September 2014
    August 2014
    July 2014
    June 2014

    Categories

    All
    Animation
    Script
    Tracking
    Vertex
    Wip

    RSS Feed

Powered by Create your own unique website with customizable templates.